CS2 Game Ancient Map Callouts
- Guides
- 2024-07-25
- 359℃
- 0 Comment
Understanding the callouts on the map is just as important as your aiming or positioning in CS2. It goes without saying that communication, enemy positioning, and developing a plan of attack are important components of winning in competitive shooters. Moreover, if you want to communicate better with your team, learning the callouts is the best way to start. Read on to learn all the callouts for the Ancient map in CS2.
What are the callouts for Ancient in CS2?
Ancient is a recent addition to the Counter-Strike active map roster, replacing Train. The map was launched on December 3, 2020, with Operation Broken Fang. Being a newer map on the active roster means there are no confusing legacy callouts like Inferno. So let's take a look at all the callouts for Ancient.
Ancient T Spawn callouts
T Spawn – an area where Terrorists start the round
Split – an open area that connects T Spawn with Elbow and Stairs
Stairs – connects Split to A Halls leading to A Site
Elbow – this area connects Split and Mid
Tunnel – the tunnel leading from T Spawn to Water
Water – open space connecting Tunnel and Ruins
Ruins – this place leads through the Door to the Ramp and B Bomb Site
Ancient A Site callouts
A Halls – this area connects Stairs and A Main
A Main – the second part of A Halls that leads to Long
Long – one of the two main entrances to A Bomb Site
Boost – the spot to the right of Long when entering A Site through A Main
Big Box – the box next to A Site
Single – the smaller box next to Plat on A Site
Plat – the raised area in the corner of A site
A Site – the A Bomb Site
Triple Box – the set of three boxes near the back of A Site
Short – one of the two main entrances to A Bomb Site connected to Mid
Ancient Mid callouts
Mid – the open middle section of the map
Xbox – the set of crates next to Heaven on Mid
Heaven– this area connects Mid to Lamp Room and T Lower
Lamp Room – the area between Heaven and Dark
Dark – the small dark area that connects Heaven and House
Pit – the large area opposite of Tunnels on Mid
Top Mid – the set of stairs leading from Mid to Sniper’s Nest
Tunnels – the large room with a pillar in the middle that connects Mid to Short
Sniper’s Nest – the double doors that give the CT side a complete view of the Mid area
Ancient B Site callouts
Doors – the double doors that separate Ruins from T Lower
T lower – the lowest region between Heaven and Ramp
Ramp – a slope that connects T Lower and B Site
B Site – the B Bomb Site
Pillar – the stone pillar at the centre of B Site
House – an interior place that connects Dark and B Site
Square – the large square structure at the back of B Site
Back Halls – the area behind the Square connected to the Alley
Ancient CT Spawn callouts
CT Spawn – Starting place for Counter-Terrorists
Temple – leads from CT spawn to A Site
CT Lane – an area that connects CT Spawn and A Site
Alley – leads from CT Spawn to Back Halls and B Site
These are the callouts for the ancient maps in CS2, and if you want to learn more about the game, check out more articles from our team, such as how to play ranked games in CS2 , the best console commands in CS2 , and how to see damage done in CS2 .